Spells

Casting spells
A staff must be drawn to use magic. Notice that some spells require reagents to cast.

Some spells are instant, while other have an casting time.

Of the spells that does not only apply to the caster, some works as projectiles and some are instant travel rays. Unlike arrows, spells are not affected by gravity.

Magnitude
The magnitude of the spell relies upon the staff damage, school skill level, spell skill level, debuffs and intelligence attribute of the caster.

Transfer spells
There are 3 transfer spells. They are very important for all players no matter if they are melee, archers or mages.


 * Mana to stamina
 * Stamina to health
 * Health to Mana

Come hither
Only works on player characters. When hit by the missile, the player will be pulled towards the caster. Also the victim will get 25 seconds fall damage protection (single-use).

Unlocked per default
Lesser Magic

50 Lesser magic unlocks
Greater Magic

25 Greater Magic unlocks
Witchcraft

Spell Chanting

50 Greater Magic unlocks
Fire Magic

Earth Magic

Water Magic

Air Magic

50 Witchcraft unlocks
Necromancy

50 Spell chanting unlocks
Arcane Magic