Holdings

There are two types of holdings that a clan can own; small hamlets and big cities. See list of them all here.

In a holding, various structures can be constructed, see list here.

Siege
Place a siege stone nearby a holding to initiate siege.

A clan must have 5 premium members to capture a hamlet, and 10 to capture a city.

A holding cannot be sieged in the period the defending clan has marked as inactive. And if a Siege is scheduled to begin less than 3 hours before daily server maintenance, it will get postponed.

Siege hammers will only damage clan stones and siege stones. They will not damage walls.

Siege stones
There are small and large. They can be bought from counselors.


 * Small: 50% health of a Clan Stone. 10 clan members can bind to it.
 * Large: 200% health of a Clan Stone. 30 clan members can bind to it.

Clan shards
A clan shard is necessary for building an unowned hamlet. They can be purchased from NPC Councilors in capital cities (find them listed under the Buy tab for $20,000 gold).

Capturing an unowned hamlet
You must be in a Clan.

You must have rank of Warfare Specialist or higher.

You should have a Clan Shard in your backpack.

Go inside the holding limits and double-click the clan shard.

If it works, the clan shard will be consumed and your clan will take ownership of the holding.

Your first Hamlet Maintenance Deed (upkeep) is due within two hours.

Siege Mechanics
You must be in a Clan to challenge.

You must have rank of General or higher.

You should have a Clan Shard in your backpack.

You must be at war with the defenders.

Go inside the holding limits and double-click the clan shard. You must have enough gold to pay the wager.

From now on neither the defenders nor the attackers can build anything in their holding(s). But can repair.

After the challenge a 22 hour countdown start. In the first hour the attackers can place their siege stones (must be colonel or higher rank), they cannot be too close or too far from the holding. If you don't own any holdings, you have to place at least 1 siege stone in the first hour.

When the 22 hour has passed the siege starts. It lasts 3 hours, where the siege stones are vulnerable. When 15 wall segments has been destroyed from the holding and at least 1 hour into the siege, the defender's clan stone is vulnerable.

The defenders win if they destroy the siege stones.

The attackers win if they destroy the clan stone.

Canceling a siege
Making a peace treaty will cancel the siege.

Upkeep
Each clan can have 1 capital holding free of tax.

To pay tax, craft a maintenance deed weekly and use it on the bindstone.

Hamlet
750 platinum, 20 building module

City
2000 platinum, 40 building modules

Structure Pricing
The structures can be built with building modules.