Armour

Metal, bone and leather armour has up to 10 slots in the paperdoll.

Robes can use 2 slots in the paperdoll.

Clothing has 3 slots in the paperdoll.

See also dyes page on how to dye armour.

Some sets have up to 10 parts (like full-plate), some only 3 (like chain).

Encumbrance
Each armour piece has an encumbrance stat. Encumbrance greatly diminishes magic magnitude, and also archery damage suffers from it.

For archery the penalty start when you have more than 60 encumbrance. For magic 20.



Bloodcrafted armour
Gives a bonus to max health and a penalty to max mana.

It can be recognized by a red glowing band around the armour piece.

Shadecrafted armour
Gives a bonus to max mana and a penalty to max health.

It can be recognized by a blue glowing band around the armour piece.

Clothing
Only simple, fine and fancy clothing exist. And a pair of shoes.

Cloth
This is the crafted armour with weakest protections.

Leather
This is sometimes preferred for archers as it gives medium protection, while not encumbers archery.

Metal
Large encumbrance, large protections especially against physical damage.

Bone
Decent protections against magic, mediocre against physical damage. Low encumbrance.

Robes
Decent protections against magic, less so against physical damage. Extremely low encumbrance.

Assassin
Only a hood, it party covers the face.

Monster armour
Some monsters drop armour with unique looks and stats. This is often very low durability.