Alignment

Alignment Basics
Note: After much in-game testing, we've found the following to be our experience with how the system works in practice.

A player's in-game alignment can range from -1000 to 1000. Each new character created starts with an alignment of 200. Your positive or negative in-game interactions over time determine your alignment.

Characters who are in positive alignment are considered lawful (blue) while characters with negative alignment will show up as lawless (red). Blue players are allowed in starter zones and capital cities.

Red players will be attacked by guard towers and die quickly if they try to enter these blue zones. If you open your Worldmap (default bind M), clicking the gear icon and selecting the checkbox for Tile Rating under Overlays will reveal which world areas are blue (peaceful/lawful), yellow (neutral/lawful), and red (chaos/lawless).

Player Vital Statistics
Each character has a Vital Stats Window (shown). The bottom bar shows your alignment relative to your position on the map.

If you click the "gear" icon at the top of this window, you can change the settings to show/hide your health, stamina, mana, and alignment. Toggling the alignment bar "on" can help you monitor your character's alignment changes.

Once you reach 1000 alignment, the cooldown on your Capital Recall timer will be reduced to 30 minutes.

PVP Settings
Each player has the option of changing their character's PVP settings. The shield icon on the lower right-hand corner of your mini-map is where you access this setting. Options are Peaceful, Neutral, and Hostile. Some documents refers to "gray" players but Peaceful settings mean you TYPICALLY can't be hurt by peaceful or neutral (lawful) players in blue or yellow zones. Hostile players can kill you anywhere, but if you are near a capital city, towers will generally take them out before they kill you. Hostile (lawless) setting has to be turned on manually by a player - there is no situation where you are "forced" into a lawless state.

A Deeper Dive into Alignment
While in the basics section above the system often references blue/red/grey players, but we've found it is a little more complex in reality. There are actually two "blue" settings, neutral and peaceful. The system doesn't distinguish well between these due to player names showing up blue in both settings. The only way to visually distinguish neutral from peaceful players is that neutral players have a blue shield which shows up to the right of the player name. Peaceful players have blue names with no shield showing. Hostile players have a red player name with a red skull icon to the right of the player name.

You will be forced into a neutral PVP setting in player holdings or active villages regardless of whether they are yellow/blue zones - if you are killed/ganked while forcibly neutral the attacker takes NO alignment penalty. Both neutral and peaceful players are forced into "Rogue" status when entering red tiles (Lawless/Chaos zones). You MUST manually re-set your PVP setting every single time you venture back into a yellow/blue tile area after being forced into a neutral stance. As you can see, if you choose to be Lawless/Hostile there are alignment penalties for certain kills; but there are no alignment penalties in the game unless you change your PVP status to hostile.

Your first Alignment hit will drop you from whatever positive number you are at to -50 with a single kill in a yellow zone - it is not a gradual decline of 50 points per event. It does not matter if you gank the player or not (there is no additional penalty).

Reversing Hostile Status/Regaining Alignment
Praying at a shrine in a Chaos/Lawless City will allow you to change to neutral status from lawless. Once you do this, your Alignment will begin to increase after ~48 hours, at an approximate rate of one point every 20 minutes or about 72 per day.